High-security seed generation

Dice rolls

Use the dice rolls to generate random, simple math problems to get some separation from the range of results or weighted bias offered by your dice (instead of simply using the results of the dice rolls exactly as they land).

At first, some of your rolls will decide mathematical operations, others will decide what numbers to enter.

When rolling to decide what operations to perform, make your own rules. For example, you could have even rolls be addition and odd rolls be multiplication. After a roll to decide an operation, you roll 2 more times to get 2 numbers to use in the operation, before repeating the process.
Alternatively, instead of using simple operations with 2 rolls each, you could use more complicated equations with however many rolls are needed to decide variables. Introducing decimals or irrational numbers like pi might help increase randomness.

Keep a numbered list of results. Repeat the process about as many times as the number of results your dice rolls can get. For example, if you have a pair of D6, and you can get any number from 1 to 12, repeat the steps above about 12 times until you've written down a numbered list of 12 results.

I've written down my dice roll results

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